
Parts of Knights of the Nine: Revelation area unit terribly RAM intensive. it's suggested that you just shut all different programs and think about using a program like GameBooster to quickly take away spare background processes. Avoid mistreatment mistreatment transportation mods in places wherever you cannot unremarkably fast-travel. Some quest updates area unit triggered by passing through bound areas. Likewise, avoid mistreatment “tcl” within the console to steer through walls.
If you've got disabled the borders for worldspaces, it's potential to steer outside the playable space into a on the face of it unfinished space. The bosses during this mod area unit tough to beat, and should need many makes an attempt to beat at five hundredth problem. If your character isn't optimised for combat, do not be afraid to show down the problem. Quest markers area unit solely given if your character would realistically recognize the situation of the target. a duplicate of troybayliss's quick Travel Double Face Fix is integrated into this mod. If you would like to disable it, open the console and sort “stopquest DoubleFaceFix”. Because the eight Original Knights of the 9 area unit required for this quest, they\'ll be resurrected if they\'re dead, associate degreed area unit given an “essential” standing. As a workaround for Oblivion\'s sound volume limitations, bound speeches can stay at full volume in spite of the NPC's distance.
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