From Dust Review

From Dust

Game that puts players position as a god usually always talked about power and strength. Players are free to choose to be a god of good or evil, cruel or kind. Players are given the power to lead his servant, the ability to give orders, the ability to help his servant or destroy it. Free fantasy players in the game genre simulation that puts players to have the full power of existing game play. From Dust is the kind of game that puts the player as a god, but in a different way. Players do not have super strength power in this game, and have the ability to control the entire island is in the game. Players can make the mainland and also change it by taking the resources that exist in nature, a bridge across the land, and also can make the dry land of cold lava and make a lake in the middle of the desert. Population existent in player power, depends on what region are created by the player, but the player has no control over what people do. Players also can not control the forces of nature that can destroy villages that are in the game, such as natural fires atapun when the tsunami. Players must be tough to face natural disasters that it will slightly reduce the pleasure in playing, the forces of nature can not be resisted players in this game.

From Dust is a game that is truly amazing, both technically and visually. Natural change over time, land change and evolve dynamically, like a diorama of life. Sources of water in the desert into a lake, and then developed into a small tributary, and eventually become as small river network tortuous. Players can feel the magma and water has a very natural in this game. Moves very realistic for a simulation type game, though it sometimes looks fast and very aggressive. Players also can see a volcano spewed hot lava, and when cool, lava would be a natural stone bridge. Players will spend a lot of time in the game to direct the flow of lava or water flow to a raging river by building a dam of rocks or sand, help spread the resources needed to survive the barren areas. The real purpose of playing From Dust is to keep the existing population region we can survive, helping them to rebuild their civilization or culture is lost and forgotten. Guiding people toward the totems to establish the surrounding villages. Totem will give players the power of the god of the course is limited, such as the ability to freeze water, have the power to make players like Moses had done when splitting the sea. There are features that can be used players to put out the fire for a while, drain the water, or inhale a variety of materials that exist in nature to be a destroyer spherical black. Residents can also learn how to defend themselves from floods and fires in their settlements with the touch stone of magic power that exist around the map, ensuring their long-term safety. Each totem that is filled in the gate to open the next folder, which will always be dangerous. Residents also have the unfortunate habit of choosing an inhospitable place to live in colonies. At the beginning of the game, people often prefer the beach and a nice valley to settle, the player must do is ward off the occasional high wave and build a bridge of sand across a body of water. In the end, residents emerged from the Sacred Gates into rocky hillsides tormented alternately by volcanic eruptions or tsunamis that can be every minute, or clinging to rocks towering in the middle of the ocean, or caught up in the volcano's crater.

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